Tools

Collectible Tracker

Tick Scarlet Deer Inn toys as you find them

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Scarlet Deer Inn Collectible Tracker

Track toys and childhood objects as you play Scarlet Deer Inn. This list prioritizes named finds (Horace, rag doll, shepherd’s flute) and practical search buckets for village, apiary, and underground pockets.

Method guide: How to Get Collectibles. Reference: Toys & Collectibles. Achievements overlap: Achievement checklist.

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How to hunt with this tracker

  1. Tick Horace as soon as the opening thread is secured
  2. Bank village buckets during Opening Village
  3. Sweep apiary crates before the pit — Karel’s Apiary
  4. Underground: solve → shortcut → light → search — Labyrinth
  5. Never tick hopeful guesses; only tick confirmed picks

Search window reminder

If chase audio is active, close this checklist mentally and run your prepared route. Return to looting after braziers and doors are stable. See Survive Chase and Find Shortcuts.

Why buckets instead of fake coordinates

Hand-painted rooms and patch differences make fake “exact tile” lists brittle. Bucket labels stay useful: they tell you which kind of space to re-sweep when Steam achievements or personal completion goals complain.

Pairing with achievements

When a Steam unlock sounds collection-flavored, confirm the relevant boxes here, then tick the achievement checklist community label. Keep both honest — community trackers, not invented official schemas.

Emotional note

Toys in this game foreshadow and remember child-world stakes around Kuba and Bara. If tracking starts to feel like poking a bruise, stop. Story completion does not require perfect shelves. Boundaries: Who Should Play. Spoilers: Ending Explained.

Cleanup route after credits

  1. Village inn + Dorota + cake triangle shelves
  2. Church/oak edges if still accessible in your state
  3. Apiary/cellar leftovers
  4. Underground hubs behind shortcuts
  5. Escape-adjacent optional rooms only with torch discipline

Key props context: Key items. Torch skill: Use the Torch.

Carry the tracker as lightly as Horace — useful, meaningful, never more important than getting Elise through the dark alive.

First-pass minimum vs completionist maximum

Minimum meaningful set: Horace secured, plus any toys you naturally see in village banking.
Completionist maximum: all buckets ticked, then reconcile with Steam achievements.

Choose consciously. Defaulting to maximum while emotionally exhausted is how players sour on a good story.

Multi-device warning

Browser local storage does not magically follow you from desktop Chrome to Deck browser. If you swap devices, keep a manual note or retick carefully.

Spoiler-safe co-op tracking

A friend can operate this checklist while you play if they promise not to read ending pages aloud. Stick to item names and room buckets only.

When a bucket stays empty

Empty is information. It means “sweep this region again,” not “the game broke.” Revisit with torch corner paints after the next story flag.

Close the loop with key items

If you are unsure whether something was a toy or a key, check Key items. Tick here only for collectible-class objects you actually picked up.

FAQ

Frequently Asked Questions

Quick answers tied to this page.

Which collectibles are named explicitly?

Horace, the rag doll, and the shepherd's flute are the headline named finds.

Do I need every box for the ending?

No. Escape and story can complete without perfect toy completion.

Does this save my ticks?

Yes locally via ChecklistTool storageKey on this browser/device context.

Why are some items "buckets"?

They mark search regions when exact public coordinates are uncertain or brittle.

Can I loot during chases?

You should not. Use calm search windows only.

Where do achievements get tracked?

On the achievement checklist tool page.