Collectible Tracker
Tick Scarlet Deer Inn toys as you find them
Scarlet Deer Inn Collectible Tracker
Track the ten missable toys for All Together, plus Horace as a separate story object. Full locations: Toys & Collectibles. Method: All Toys.
Why this list matches All Together
All ten rows above are missable underground toys. Horace is tracked separately because he is a story quest object, not part of the ten. Patch 1.014 fixed All Together unlocking early — you need all ten ticks for the real Steam badge.
How to hunt with this tracker
- Horace is secured during the opening — tick when the story thread is clear
- Underground: solve → shortcut → light → search — Labyrinth
- Never tick hopeful guesses; only tick confirmed picks
- Pair with All Toys and Achievements
Search window reminder
If chase audio is active, close this checklist mentally and run your prepared route. Return to looting after braziers and doors are stable. See Survive Chase and Find Shortcuts.
Why buckets instead of fake coordinates
Community-verified directions stay useful when hand-painted rooms differ by patch. If a row stays empty, re-sweep that section using Toys & Collectibles hints.
Pairing with achievements
When a Steam unlock sounds collection-flavored, confirm the relevant boxes here, then tick the achievement checklist community label. Keep both honest — community trackers, not invented official schemas.
Emotional note
Toys in this game foreshadow and remember child-world stakes around Kuba and Bara. If tracking starts to feel like poking a bruise, stop. Story completion does not require perfect shelves. Boundaries: Who Should Play. Spoilers: Ending Explained.
Cleanup route after credits
- Village inn + Dorota + cake triangle shelves
- Church/oak edges if still accessible in your state
- Apiary/cellar leftovers
- Underground hubs behind shortcuts
- Escape-adjacent optional rooms only with torch discipline
Key props context: Key items. Torch skill: Use the Torch.
Carry the tracker as lightly as Horace — useful, meaningful, never more important than getting Elise through the dark alive.
First-pass minimum vs completionist maximum
Minimum meaningful set: Horace secured, plus any toys you naturally see in village banking.
Completionist maximum: all buckets ticked, then reconcile with Steam achievements.
Choose consciously. Defaulting to maximum while emotionally exhausted is how players sour on a good story.
Multi-device warning
Browser local storage does not magically follow you from desktop Chrome to Deck browser. If you swap devices, keep a manual note or retick carefully.
Spoiler-safe co-op tracking
A friend can operate this checklist while you play if they promise not to read ending pages aloud. Stick to item names and room buckets only.
When a bucket stays empty
Empty is information. It means “sweep this region again,” not “the game broke.” Revisit with torch corner paints after the next story flag.
Close the loop with key items
If you are unsure whether something was a toy or a key, check Key items. Tick here only for collectible-class objects you actually picked up.
Frequently Asked Questions
Quick answers tied to this page.
Which collectibles are named explicitly?
Horace plus ten missable toys: rag doll, shepherd's flute, toy sword, goose, stick horse, clay whistle, knight figure, boat, bow, and drum.
Does Horace count for All Together?
No. Horace is a story object. All Together needs all ten toy rows above.
Do I need every box for the ending?
No. Escape and story can complete without perfect toy completion.
Does this save my ticks?
Yes locally via ChecklistTool storageKey on this browser/device context.
Why are some items "buckets"?
This tracker now lists all ten verified toys by name instead of region buckets.
Can I loot during chases?
You should not. Use calm search windows only.
Where do achievements get tracked?
On the achievement checklist tool page.