Walkthrough

Underground Labyrinth Walkthrough

Torch routes, toys, and the escape with Horace

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Scarlet Deer Inn Underground Labyrinth Walkthrough

The underground labyrinth is the long campaign stretch of Scarlet Deer Inn. After Karel’s pit fall, Elise must navigate braziers, levers, breakable floors, crates, and hostile darkness while child-linked stakes climb. This guide prioritizes route logic over minute-by-minute button calls so you can adapt when a room has multiple safe orders.

Previous: Karel’s Apiary. Hub: Walkthrough. Related: Caves, Survive Chase, Complete Ending.

Core objectives below ground

  • Establish reliable light using braziers and the torch
  • Solve lever and crate routes without stranding yourself
  • Collect key toys: rag doll, shepherd’s flute, and related props
  • Survive the light-chase creature encounters
  • Escape with Horace
  • Understand the Noon Witch pressure on Kuba and Bara (story payoff intensifies here)

Phase 1: Stabilize light and mapping

Your first job is not speed. It is a readable mental map.

  1. Light adjacent braziers whenever the room design allows a permanent safety pocket.
  2. Walk each new chamber in a clockwise sweep with the torch raised.
  3. Mark dead ends that contain crates or breakable floors for a second pass.
  4. Open any obvious shortcut gate even if you do not need it yet.

Shortcut discipline pays for itself in chase rooms. Read how to find shortcuts once, then apply it automatically.

Brazier rules of thumb

  • A lit brazier is a checkpoint for courage, not always a literal save.
  • If a creature hates light, retreat along already-lit nodes instead of inventing a new dark path.
  • Extinguish-and-relight puzzles are uncommon compared with “carry light to the next node” puzzles, but always test whether your torch alone is enough before assuming a brazier is required.

Deep torch technique: How to Use the Torch.

Phase 2: Levers, crates, and breakable floors

The labyrinth teaches a vocabulary:

  • Levers open gates, drop bridges, or change enemy patrol timing.
  • Crates create height, block lanes, or hide toys.
  • Breakable floors are both hazard and route — sometimes the correct path is down.

Safe puzzle order:

  1. Observe the destination gate before pulling anything.
  2. Move crates while the room is calm, not during chase audio.
  3. Only break floors when you can see a landing or have a reason to drop.
  4. After each state change, re-light and re-sweep; new interactables often appear.

If you softlock a crate against a wall, look for a reset fall, alternate entrance, or shortcut return loop. Many narrative platformers intentionally leave a recovery path; Scarlet Deer Inn’s underground is built around that idea.

Phase 3: Toys and key props

Toys are not side noise. Horace remains central. The rag doll and shepherd’s flute are the standout underground finds called out across this wiki’s item pages. Hunt them during calm exploration windows, not while a chase is active.

Recommended hunting method:

Collectible strategy overview: How to Get Collectibles.

Phase 4: The light-chase creature

When the light-chase creature arrives, stop thinking like a completionist and start thinking like a route runner.

Priorities:

  1. Face or angle the torch to keep the threat suppressed
  2. Move toward known lit braziers and opened shortcuts
  3. Skip optional crates unless they sit on your escape line
  4. Do not break unfamiliar floors during panic unless the guide route already marked them safe

Full technique page: How to Survive Chase Sequences.

If you die repeatedly in one corridor, the fix is usually preparation: reopen a shortcut, pre-light two braziers, and remove one crate obstruction before retriggering the chase.

Phase 5: Escape with Horace

Escaping with Horace is the underground’s clearest mechanical-narrative goal. Keep Horace in your objective framing whenever the path branches between “interesting side room” and “route toward exit pressure.” Side rooms are worth a calm pass; they are not worth a wipe during an active pursuit.

Before the final escape push:

  • Confirm major toys you care about are already banked
  • Confirm shortcuts between mid-labyrinth and exit approach are open
  • Confirm you can torch-walk the last dark chain without discovering mechanics mid-chase

Noon Witch stakes (light spoilers)

The Noon Witch thread becomes explicit as the labyrinth resolves: Kuba and Bara are taken into that folklore threat. This walkthrough will not narrate every cutscene line, but you should enter the ending sequence knowing the underground was never only about Elise’s survival. For labeled heavy spoilers, use Ending Explained and How to Complete the Ending. Folklore background: Noon Witch folklore.

Achievement pacing underground

Chase survival, toys, and escape beats likely feed several of the ten Steam achievements. Use the achievement checklist as a community tracker when fiction matches.

Practical room-clear checklist

Torch up, light braziers, identify levers before pulling, test floors before breaking, open shortcuts, then search toys — abort side content if chase audio starts.

After the labyrinth

When you have escaped with Horace and the Noon Witch consequences land, finish any remaining completion goals with the tools pages, then decide whether you want lore cleanup via characters or critical take via the full review.

The underground turns Scarlet Deer Inn from errands into survival folklore. Light, route memory, and respect for toys beat raw sprinting.

FAQ

Frequently Asked Questions

Quick answers tied to this page.

What is the first thing to do after the pit?

Stabilize light with the torch and nearby braziers, then map short loops before chasing optional collectibles.

Which toys matter underground?

Horace remains essential to the escape framing. The rag doll and shepherd's flute are key named finds; track them with the collectible tools pages.

How do I handle the light-chase creature?

Keep the torch engaged, retreat through lit nodes and opened shortcuts, and avoid new breakable-floor experiments mid-panic.

I softlocked a crate puzzle. Now what?

Look for an alternate entrance, fall reset, or shortcut return. Re-sweep the room with full light before assuming the puzzle is broken.

Can I finish without all collectibles?

Yes. Escape with Horace is the story-critical objective. Collectibles mainly support completion and achievements.

Where do I go for ending spoilers?

Use How to Complete the Ending and Ending Explained. Both are spoiler-aware and labeled.