Items

Toys & Collectibles

Ten missable toys and Horace, the story horse

Last updated:

Scarlet Deer Inn Toys and Collectibles

Toys in Scarlet Deer Inn are story instruments. Attu Games uses childhood objects to measure what the village still protects and what the underground — and the Noon Witch — can take. Community guides have verified 10 missable toys underground that count toward All Together. This page lists all ten in order, plus Horace as a separate story object.

Trackers: Collectible tracker, Achievement checklist. Guides: All Toys, How to Get Collectibles. Related: Key items, Achievements.

Spoiler warning for the video

The full-game walkthrough below (community footage — not an official Attu Games video) can reveal late rooms and story beats. Use it as a cleanup aid after your own playthrough, not as a first-time guide.

Horace (story object — not one of the ten)

Horace is Kuba’s toy horse from the opening village. He is emotionally central through escape framing underground and functions as a quest object — not one of the ten collectible toys for All Together. Track him for story continuity, but bank the ten toys separately.

Village steps: Opening Village.

Sweet Memory and the ten toys

Sweet Memory fires when you find the first toy among the ten below. It often triggers on your earliest underground missable — frequently the rag doll if you take the right path early. All Together requires all ten (~10% global unlock rate). Patch 1.014 fixed an early-unlock bug for All Together — see Updates.

Full method guide: All Toys.

All ten toys (community-verified, all missable)

Every toy below is missable if you follow the critical path without detouring. Search during search windows only: torch up, puzzle stable, no chase audio. Log each find immediately in the collectible tracker.

1. Rag Doll

First caves. After the elevator, break the floor, then go RIGHT instead of left.

2. Small Shepherd’s Flute

On the rag doll path, behind the large box you move.

3. Wooden Toy Sword

At the first red-hood little monster, go LEFT and crouch instead of following right.

4. Wooden Goose

Water wheel / key section: ladder down, burn bushes, crouch through.

5. Stick Horse

From the goose room, break the wall left, first door.

6. Clay Whistle

Vines section: right side after the torch/monster encounter.

7. Toy Knight Figure

Top of the same vines section as the clay whistle.

8. Wooden Toy Boat

Hanging fireflies / waterfall: go LEFT under water instead of chasing the red hood to the right.

9. Toy Bow

After losing the firefly (story beat), regain your torch, take the stairs, burn bushes left.

10. Toy Drum

Before burning the rope to drop the box for story progress: go right, burn bushes.

Why toys matter beyond 100%

  • They reinforce Elise’s parental point of view
  • They foreshadow child-loss themes without needing graphic presentation
  • They support Sweet Memory and All Together Steam achievements
  • They make the ending heavier when you recognize what was gathered and what was taken

Ending context (spoilers): Complete Ending, Ending Explained.

Safe hunting rules

  1. Torch up before shelf checks
  2. Solve room → open shortcut → then search
  3. Log finds immediately in the tracker
  4. Never loot during light-chase creature audio
  5. Treat all ten as missable — detour when the room is safe

Systems links: Torch, Shortcuts, Chase.

Achievement overlap

When Steam pops Sweet Memory or All Together, confirm against this list and the achievement checklist. Hidden story achievements (No Questions, Held Breath, Reunited) are separate — see Missable achievements and Achievements.

Missable mindset

Play as if you might not cheerfully revisit every side path after the pit. That conservative approach yields better first-pass completion and fewer spoiler-tainted cleanup runs.

Pair with walkthroughs

Room routing detail: Underground Labyrinth. Geography: Caves.

Toys are how Scarlet Deer Inn keeps score of care. Collect them with the same attention Elise shows her world — then let the story spend that care dramatically.

FAQ

Frequently Asked Questions

Quick answers tied to this page.

How many toys count for All Together?

Ten missable underground toys. Horace is a separate story object and does not count toward the set.

Which toy triggers Sweet Memory?

The first of the ten you pick up — often the rag doll if you go right after the elevator floor break.

Are all ten toys missable?

Yes. Each requires a detour from the critical path during a safe search window.

Can I collect during a chase?

You should not. Wait for a search window with torch up and no chase audio.

Where do I check progress?

Use the collectible tracker tool and this reference page together.

Did Patch 1.014 change toys?

No new toys. Patch 1.014 fixed All Together unlocking early — you still need all ten for the real unlock.